What would happen if we rethought the ways that we think and talk about writing and the writing process to use the kind of language and thinking that people use when they play games? That’s the question I’ve been pondering during the several weeks since Katie Salen’s webinar, Making Learning Irresistible: 6 Principles of Game-like Learning. (Please watch Salen’s webinar for a complete explanation of her ideas, which I’ll refer to and summarize in this post.)
Last week I talked about how to make a curriculum relevant by thinking like a game designer when you structure your curriculum. This week I want to take that idea a little further by considering how a game designer might teach writing. How would my teaching change if I reconceptualized writing to apply the same strategies used during game play?